A FREE BROWSER MAZE RACE · NO INSTALL · NO ACCOUNT
Maze Racer started as a small experiment in the simplest possible online multiplayer game: open a link, pick a name, race a maze. No install. No login. No matchmaking lobby six menus deep. Share a URL, and your friends are in the same race within seconds.
The hardest part of getting a few people to play a game together is usually the friction before the game — downloads, accounts, invites, version mismatches. Maze Racer is built around getting rid of all of that, even at the cost of being a smaller game. If a race can't start within ten seconds of clicking the link, the design has failed.
It's a tiny project, maintained by one person in evenings. The code is on the public web and the rooms are free for anyone to use.
The maze is older than any video game. The Greek myth of the Labyrinth at Knossos — built, the story goes, by Daedalus to contain the Minotaur — gave Western culture its archetype of a space you have to find your way through. Garden mazes followed in Renaissance Europe; the hedge maze at Hampton Court Palace, planted around 1700, is the oldest surviving example in Britain.
Maze games arrived on screen almost as soon as games did. Atari's Gotcha (1973) was an early two-player chase through a shifting maze. The breakthrough was Namco's Pac-Man in 1980, which turned the maze from a puzzle into an arena and became the most successful arcade game ever made. Tank, Berzerk, and Wizard of Wor followed in the same era, each treating the maze as a place for competition rather than just a path to solve.
What Maze Racer borrows from this lineage is straightforward: a maze is generated, you and the other players spawn at one end, and the first to the exit wins. The mazes themselves are built fresh each race using a recursive-backtracking generator, so no two races are the same.
Bug, idea, request, or just a hello — contact@linearmotionjunctionbox.com.